In my off-time, I have spent some time to explore and design frames in Cinema 4D. All work is personal work and models were downloaded from sites such as Thingiverse.
Role: Lead Designer/Animator
With the update to CBS Sports's broadcast design, we underwent a complete rehaul of the look and feel of the studio in which the pregame, halftime, and post game shows are filmed. I had a key role in updating the look and feel of the studio, in which we implemented a sleeker and smoother animation language throughout the presentation of the show. This allowed for a faster production sequence while simplifying the look and feel of the monitors.
Role: Motion Designer & Lead Animator
Illustrator/Animator: Taso Mastorakis
Pencil Illustration: Marc Tedesco
Leading up to the beginning of the games is always a very exciting time for an athlete and fans alike.
For the NCAA Final Four, we at CBS Sports looked to embody the street-art style of Phoenix, AZ in an energizing piece to lead into the team introductions. Each piece is customized to embody the Team's look & Feel. Given a timeframe of 5 days, we took the final four teams and illustrated/designed a custom mural for each.
Designed and modified the wordmarks for 32 NFL Teams for various use for animations throughout the Show Package.
Produced at CBS Sports
Role: 3D Designer
The NFL Today has been a longtime mainstay of CBS's broadcast of the NFL. For this design challenge, I wanted to utilize a fast-paced, high-energy transition that could visually stimulate the viewer, without being too distracting.
CBS Sports Spectacular is an extensive block of broadcasting, showcasing a large variety of Sports. I had the privilege to design, develop, and animate the Sports Spectacular Open, as well as create its show package elements.
Client: CBS Sports
3D Animator: Daniel Belay
Space Time explores the outer reaches of space, the craziness of astrophysics, the possibilities of sci-fi, and anything else you can think of beyond Planet Earth with our astrophysicist host Gabe Perez-Giz. We currently have over 700,000 subscribers.
Episodes Release every Wednesday afternoon.
Produced at Kornhaber Brown
Role: Origininal Designer/Animator
An explanitory motion piece explaining Infor's Intelligent Operating Network. Feel free to email me for access to the full video.
Designer: Josh Davis
Animator(s): Michael Leng & Yang Yang
Video advertising Infor's latest platform for healthcare services.
Graphic Design, Information Architecture, Motion Graphics
For every action, there is a consequence. On the surface, Karmalog is a data-logging application in which the user evaluates their online presence, allowing users to mine their social media activity. Karmalog presents a rundown of every post, comment, photograph and action they have chosen to log creating a way to reminisce and reflect upon their actions both online and off. Generated from this data is each individual's own Karmagraph, a data-visualization of the user’s accumulation of both negative and positive Karma. More deeply, however, this critical engagement gives users the ability to evaluate the repercussions of their actions on perhaps the most micro scale we have access to, while simultaneously visualizing a larger view of the patterns and trends of their behavior. It is through these logged events, in which the user is able to recall other actions and deeds they have committed, both "good" and "bad," that the user can begin to understand the impact of social media on their lifestyles and lived experiences.
I worked with the website Flock U, a new website providing news content to college students, to create the design, look and feel of a few of their latest web series.
In the fall of 2013 we got together with one goal in mind: make cool shit and have fun doing it. But there was one requirement that we decided never to compromise on—absolutely everything would be made in America. As with most new businesses, it took a while for things to take off. During the process we learned that producing quality goods in America isn't so simple; almost everything is outsourced abroad these days. However, after a year of hard work and dedication, BOUND BY is here.
Produced at Story Worldwide
Editor: Willie Chen
Graphic Design, Motion Graphics
Satirical piece explaining how to (not) survive a volcano
Utilizing a polar grid, this datavisualisation depicts the average amount of time needed as well as the invested cost in higher education in the United States. Also depicted is the median salary of each educational level as well as a few example careers in each level of education. - See more at: http://visual.ly/degrees-worth#sthash.IAQShb0g.dpuf